Acknowledgements


Setting up, getting started

Refer to the guide Setting up and getting started.


Design

:bulb: Tip: The .puml files used to create diagrams in this document docs/diagrams folder. Refer to the PlantUML Tutorial at se-edu/guides to learn how to create and edit diagrams.

Architecture

The Architecture Diagram given above explains the high-level design of the App.

Given below is a quick overview of main components and how they interact with each other.

Main components of the architecture

Main (consisting of classes Main and MainApp) is in charge of the app launch and shut down.

  • At app launch, it initializes the other components in the correct sequence, and connects them up with each other.
  • At shut down, it shuts down the other components and invokes cleanup methods where necessary.

The bulk of the app’s work is done by the following four components:

  • UI: The UI of the App.
  • Logic: The command executor.
  • Model: Holds the data of the App in memory.
  • Storage: Reads data from, and writes data to, the hard disk.

Commons represents a collection of classes used by multiple other components.

How the architecture components interact with each other

The Sequence Diagram below shows how the components interact with each other for the scenario where the user issues the command delete 1.

Each of the four main components (also shown in the diagram above),

  • defines its API in an interface with the same name as the Component.
  • implements its functionality using a concrete {Component Name}Manager class (which follows the corresponding API interface mentioned in the previous point.

For example, the Logic component defines its API in the Logic.java interface and implements its functionality using the LogicManager.java class which follows the Logic interface. Other components interact with a given component through its interface rather than the concrete class (reason: to prevent outside component’s being coupled to the implementation of a component), as illustrated in the (partial) class diagram below.

The sections below give more details of each component.

UI component

The API of this component is specified in Ui.java

Structure of the UI Component

The UI consists of a MainWindow that is made up of parts e.g.CommandBox, ResultDisplay, PersonListPanel, StatusBarFooter etc. All these, including the MainWindow, inherit from the abstract UiPart class which captures the commonalities between classes that represent parts of the visible GUI.

The UI component uses the JavaFx UI framework. The layout of these UI parts are defined in matching .fxml files that are in the src/main/resources/view folder. For example, the layout of the MainWindow is specified in MainWindow.fxml

The UI component,

  • executes user commands using the Logic component.
  • listens for changes to Model data so that the UI can be updated with the modified data.
  • keeps a reference to the Logic component, because the UI relies on the Logic to execute commands.
  • depends on some classes in the Model component, as it displays Person object residing in the Model.

Logic component

API : Logic.java

Here’s a (partial) class diagram of the Logic component:

The sequence diagram below illustrates the interactions within the Logic component, taking execute("delete 1") API call as an example.

Interactions Inside the Logic Component for the `delete 1` Command

:information_source: Note: The lifeline for DeleteCommandParser should end at the destroy marker (X) but due to a limitation of PlantUML, the lifeline continues till the end of diagram.

How the Logic component works:

  1. When Logic is called upon to execute a command, it is passed to an AddressBookParser object which in turn creates a parser that matches the command (e.g., DeleteCommandParser) and uses it to parse the command.
  2. This results in a Command object (more precisely, an object of one of its subclasses e.g., DeleteCommand) which is executed by the LogicManager.
  3. The command can communicate with the Model when it is executed (e.g. to delete a contact).
    Note that although this is shown as a single step in the diagram above (for simplicity), in the code it can take several interactions (between the command object and the Model) to achieve.
  4. The result of the command execution is encapsulated as a CommandResult object which is returned back from Logic.

Here are the other classes in Logic (omitted from the class diagram above) that are used for parsing a user command:

How the parsing works:

  • When called upon to parse a user command, the AddressBookParser class creates an XYZCommandParser (XYZ is a placeholder for the specific command name e.g., AddCommandParser) which uses the other classes shown above to parse the user command and create a XYZCommand object (e.g., AddCommand) which the AddressBookParser returns back as a Command object.
  • All XYZCommandParser classes (e.g., AddCommandParser, DeleteCommandParser, …) inherit from the Parser interface so that they can be treated similarly where possible e.g, during testing.

Model component

API : Model.java

The Model component,

  • stores the address book data i.e., all Person objects (which are contained in a UniquePersonList object).
  • stores the currently ‘selected’ Person objects (e.g., results of a search query) as a separate filtered list which is exposed to outsiders as an unmodifiable ObservableList<Person> that can be ‘observed’ e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change.
  • stores a UserPref object that represents the user’s preferences. This is exposed to the outside as a ReadOnlyUserPref objects.
  • does not depend on any of the other three components (as the Model represents data entities of the domain, they should make sense on their own without depending on other components)

Storage component

API : Storage.java

The Storage component,

  • can save both address book data and user preference data in JSON format, and read them back into corresponding objects.
  • inherits from both AddressBookStorage and UserPrefStorage, which means it can be treated as either one (if only the functionality of only one is needed).
  • depends on some classes in the Model component (because the Storage component’s job is to save/retrieve objects that belong to the Model)

Common classes

Classes used by multiple components are in the seedu.address.commons package.


Implementation

This section describes some noteworthy details on how certain features are implemented.

[Proposed] Undo/redo feature

Proposed Implementation

The proposed undo/redo mechanism is facilitated by VersionedAddressBook. It extends AddressBook with an undo/redo history, stored internally as an addressBookStateList and currentStatePointer. Additionally, it implements the following operations:

  • VersionedAddressBook#commit() — Saves the current address book state in its history.
  • VersionedAddressBook#undo() — Restores the previous address book state from its history.
  • VersionedAddressBook#redo() — Restores a previously undone address book state from its history.

These operations are exposed in the Model interface as Model#commitAddressBook(), Model#undoAddressBook() and Model#redoAddressBook() respectively.

Given below is an example usage scenario and how the undo/redo mechanism behaves at each step.

Step 1. The user launches the application for the first time. The VersionedAddressBook will be initialized with the initial address book state, and the currentStatePointer pointing to that single address book state.

UndoRedoState0

Step 2. The user executes delete 5 command to delete the 5th contact in the address book. The delete command calls Model#commitAddressBook(), causing the modified state of the address book after the delete 5 command executes to be saved in the addressBookStateList, and the currentStatePointer is shifted to the newly inserted address book state.

UndoRedoState1

Step 3. The user executes add n/David …​ to add a new contact. The add command also calls Model#commitAddressBook(), causing another modified address book state to be saved into the addressBookStateList.

UndoRedoState2

:information_source: Note: If a command fails its execution, it will not call Model#commitAddressBook(), so the address book state will not be saved into the addressBookStateList.

Step 4. The user now decides that adding the contact was a mistake, and decides to undo that action by executing the undo command. The undo command will call Model#undoAddressBook(), which will shift the currentStatePointer once to the left, pointing it to the previous address book state, and restores the address book to that state.

UndoRedoState3

:information_source: Note: If the currentStatePointer is at index 0, pointing to the initial AddressBook state, then there are no previous AddressBook states to restore. The undo command uses Model#canUndoAddressBook() to check if this is the case. If so, it will return an error to the user rather than attempting to perform the undo.

The following sequence diagram shows how an undo operation goes through the Logic component:

UndoSequenceDiagram

:information_source: Note: The lifeline for UndoCommand should end at the destroy marker (X) but due to a limitation of PlantUML, the lifeline reaches the end of diagram.

Similarly, how an undo operation goes through the Model component is shown below:

UndoSequenceDiagram

The redo command does the opposite — it calls Model#redoAddressBook(), which shifts the currentStatePointer once to the right, pointing to the previously undone state, and restores the address book to that state.

:information_source: Note: If the currentStatePointer is at index addressBookStateList.size() - 1, pointing to the latest address book state, then there are no undone AddressBook states to restore. The redo command uses Model#canRedoAddressBook() to check if this is the case. If so, it will return an error to the user rather than attempting to perform the redo.

Step 5. The user then decides to execute the command list. Commands that do not modify the address book, such as list, will usually not call Model#commitAddressBook(), Model#undoAddressBook() or Model#redoAddressBook(). Thus, the addressBookStateList remains unchanged.

UndoRedoState4

Step 6. The user executes clear, which calls Model#commitAddressBook(). Since the currentStatePointer is not pointing at the end of the addressBookStateList, all address book states after the currentStatePointer will be purged. Reason: It no longer makes sense to redo the add n/David …​ command. This is the behavior that most modern desktop applications follow.

UndoRedoState5

The following activity diagram summarizes what happens when a user executes a new command:

Design considerations:

Aspect: How undo & redo executes:

  • Alternative 1 (current choice): Saves the entire address book.
    • Pros: Easy to implement.
    • Cons: May have performance issues in terms of memory usage.
  • Alternative 2: Individual command knows how to undo/redo by itself.
    • Pros: Will use less memory (e.g. for delete, just save the contact being deleted).
    • Cons: We must ensure that the implementation of each individual command are correct.

Documentation, logging, testing, configuration, dev-ops


Appendix: Requirements

Product scope

Target user profile:

  • Freelance Artists
  • Has a need to manage a significant number of contacts with highly specific requests
  • Prefer desktop apps over other types
  • Can type fast
  • Prefers typing to mouse interactions
  • Is reasonably comfortable using CLI apps

Value proposition: organise client information clearly and efficiently, reminds users of upcoming deadlines and is optimised for users who prefer a command line interface.

User stories

Priorities: High (must have) - * * *, Medium (nice to have) - * *, Low (unlikely to have) - *

Priority As a …​ I want to …​ So that I can…​
* * * user add a new contact  
* * * user delete a contact remove entries that I no longer need
* * * user with many clients save my client’s contacts keep track of all my clients’s information
* * * user with many clients track payments check whether my clients have paid my commission
* * user blacklist or tag clients identify unreasonable clients easily and not take more work from them
* * user with many clients find contact by name or phone number locate a contact easily

Use cases

(For all use cases below, the System is ArtHive and the Actor is the Artist, unless specified otherwise)

Use case: Add Contact

MSS

  1. Artist wants to add a new contact.
  2. Artist enters the client’s Name, Phone Number, and optional Project Tag.
  3. ArtHive adds the contact and displays a success message.

    Use case ends.

Extensions

  • 2a. ArtHive detects that the entered Phone Number is invalid.
    • 2a1. ArtHive displays an error message.

      Use case resumes at step 2.

  • 2b. ArtHive detects that the client Name contains invalid characters or exceeds 40 characters.
    • 2b1. ArtHive displays an error message.

      Use case resumes at step 2.

  • 2c. ArtHive detects that the entered Project Tag is invalid.
    • 2c1. ArtHive displays an error message.

      Use case resumes at step 2.

Use case: Add a Tag/Project to Contact

MSS

  1. Artist wants to add a Tag/Project to a Contact.
  2. Artist enters the contact’s Phone Number and Tag/Project Name.
  3. ArtHive adds the Tag/Project Name to the Contact, and shows a success message.

    Use case ends.

Extensions

  • 2a. ArtHive detects that the given Phone Number is non-existent.
    • 2a1. ArtHive displays an error message.

      Use case resumes at step 2.

  • 2b. ArtHive detects that the Project Name is non-existent.
    • 2b1. ArtHive creates the Project with the following default statuses:
      • Payment: ‘Unpaid’
      • Deadline: One day after the creation of the project in a ‘dd MMM uuuu HHmm’ format
      • Progress: ‘Incomplete’

      Use case resumes at step 3.

  • 2c. ArtHive detects that the Tag Name is non-existent.
    • 2c1. ArtHive creates the Tag with the provided name.

      Use case resumes at step 3.

  • 2d. ArtHive detects that the user input is invalid.
    • 2d1. ArtHive displays an error message.

      Use case resumes at step 2.

Use case: Find Contact(s) by Name

MSS

  1. Artist wants to Find Contact(s) from the list.
  2. Artist enters the client name(s) of the contact(s) they would like to find as the search input keyword(s).
  3. ArtHive returns a list of contacts whose Client Names match the search keyword(s).

    Use case ends.

Extensions

  • 2a. ArtHive detects that the user input is invalid.
    • 2a1. ArtHive displays an error message.

      Use case resumes at step 2.

  • 2b. ArtHive is unable to find Client Names that match the search keyword(s).
    • 2b1. ArtHive displays an empty list.

      Use case ends.

Use case: Find Contact(s) by Phone Number

MSS

  1. Artist wants to Find Contact(s) from the list.
  2. Artist enters the phone number(s) of the contact(s) they would like to find as the search input keyword(s).
  3. ArtHive returns a list of contacts whose Phone Numbers match the search keyword(s).

    Use case ends.

Extensions

  • 2a. ArtHive detects that the user input is invalid.
    • 2a1. ArtHive displays an error message.

      Use case resumes at step 2.

  • 2b. ArtHive is unable to find Phone Numbers that match the search keyword(s).
    • 2b1. ArtHive displays an empty list.

      Use case ends.

Use case: Delete Contact

MSS

  1. Artist wants to delete a contact.
  2. Artist enters the phone number or the index of the contact.
  3. ArtHive deletes the contact and any associated project tags.
  4. ArtHive displays confirmation of deletion.

    Use case ends.

Extensions

  • 2a. ArtHive detects that the entered Phone Number is invalid.
    • 2a1. ArtHive displays an error message.
    • 2a2. Artist enters new data.

      Steps 2a1-2a2 are repeated until the data entered is correct.

      Use case resumes at step 3.

  • 2b. ArtHive detects that the entered index is invalid.
    • 2b1. ArtHive displays an error message.
    • 2b2. Artist enters new data.

    Steps 2b1-2b2 are repeated until the data entered is correct.

Use case: Clear Contact(s)

MSS

  1. Artist chooses to clear all contacts.
  2. ArtHive clears all contacts and associated project tags.
  3. ArtHive displays confirmation message.

    Use case ends.

Use case: Save Contact(s)

MSS

  1. Artist wants to save contact(s).
  2. ArtHive saves contact(s).
  3. ArtHive displays confirmation message.

    Use case ends.

Extensions

  • 1a. Artist specifies a filename consisting of recognised characters without an extension.
    • 1a1. ArtHive appends ‘.json’ to the filename.
    • 1a2. ArtHive saves contact(s) based on the filename.

      Use case resumes at step 3.

  • 1b. Artist does not specify a filename.
    • 1b1. ArtHive saves contact(s) to the default filename of ‘arthive.json’.

      Use case resumes at step 3.

  • 1c. Artist specifies an invalid filename consisting of unrecognised characters.
    • 1c1. ArtHive displays error message.
    • 1c2. Artist acknowledges the error.

      Use case returns to step 1.

  • 2a. ArtHive encounters an error during saving.
    • 2a1. ArtHive displays an error message.
    • 2a2. Artist acknowledges the error.

      Use case ends.

Use case: Update Project Status

MSS

  1. Artist wants to update the status of a project.
  2. Artist enters the associated contact’s display index, project name, and the fields they wish to update.
  3. ArtHive updates the corresponding contact’s project with the provided payment status, deadline or progress.

    Use case ends.

Extensions

  • 2a. ArtHive detects that the given Index is non-existent.
    • 2a1. ArtHive displays an error message.

      Use case resumes at step 2.

  • 2b. ArtHive detects that the Project Name is non-existent.
    • 2b1. ArtHive displays an error message.

      Use case resumes at step 2.

  • 2c. ArtHive detects that there are no fields provided to be updated.
    • 2c1. ArtHive returns an error message.

      Use case resumes at step 2.

  • 2d. ArtHive detects that the user input is invalid.
    • 2d1. ArtHive returns an error message.

      Use case resumes at step 2.

Use Case: Toggle Preferred Contact Method between Email and Phone

MSS

  1. Artist wants to switch a Contact’s preferred contact method.
  2. Artist enters the contact’s Phone Number.
  3. ArtHive toggles the preferred contact method, and shows a success message.

Use case ends.

Extensions

  • 2a. ArtHive detects that the given Phone Number is non-existent.
    • 2a1. ArtHive displays an error message.

      Use case resumes at step 2.

  • 2b. The current preferred contact method is Phone, but no Email is recorded for the Contact.
    • 2b1. ArtHive displays an error message.

      Use case resumes at step 2.

  • 2c. ArtHive detects that the user input is invalid.
    • 2c1. ArtHive displays an error message.

      Use case resumes at step 2.


Non-Functional Requirements

  1. Should work on any mainstream OS as long as it has Java 17 or above installed.
  2. Should be able to hold up to 1000 contacts without a noticeable sluggishness in performance for typical usage.
  3. A user with above average typing speed for regular English text (i.e. not code, not system admin commands) should be able to accomplish most of the tasks faster using commands than using the mouse.
  4. The system should be able to respond within 3 seconds.
  5. The system should not lose any data up till the latest successful operation due to accidental closure of the application.
  6. The data file should be stored locally on the computer and should be in a human editable text file.
  7. The software should be able to work without using an installer.
  8. The software should not require a remote server to operate.

Glossary

  • Alphanumeric: Characters that consists of only letters (A-Z, a-z) and numbers (0-9).
  • Case Insensitive: The property where uppercase and lowercase letters are treated as equivalent (e.g., “John Smith” vs “jOhn SmITh”).
  • CLI: Command Line Interface - the text-based method of interacting with ArtHive through integrated typed commands.
  • Client: An individual or organization that engages the artist’s services.
  • Command Format: The specific syntax required to execute functions in ArtHive (e.g., “add n/ p/ t/").
  • Contact: An entry in ArtHive that contains client information, such as, name, phone number, and associated project tags.
  • Data Persistence: The ability to save contact information to a file for later retrieval, ensuring data is not lost when the application is closed.
  • Deadline: A date-time representation associated with a project that indicates when the project is due.
  • Domain (Email Domain): - The part of an email address after the “@” symbol that identifies the mail server handling emails, such as yahoo.com in user@yahoo.com.
  • Domain Label: - A part of a domain name, separated by dots, such as www, example, and com in www.yahoo.com.
  • GUI Graphical User Interface - the visual elements that display information and receive user input.
  • JAR: - JAR stands for Java ARchive. It is a format based on the widely used ZIP file structure, designed to bundle multiple files into one.
  • JSON File: The file format used to store contact information (arthive.json).
  • Mainstream OS: Windows, Linux, Unix, MacOS.
  • Parameter: A piece of information required by a command, such as client name, phone number, or project tag.
  • Payment: A boolean attribute (paid/unpaid) associated with a project that indicates whether payment has been received.
  • Phone Number: A unique 8-digit Singapore phone number starting with ‘6’,’8’, or ‘9’ that acts as the unique and primary identifier for each contact in ArtHive.
  • Progress: A boolean attribute (complete/incomplete) associated with a project that indicates whether the project is completed or not.
  • Project: A task or commission that the artist is currently working on or has completed for a client (contact). Each project is associated with a specific contact and includes key details such as payment status, deadline and progress. Project names are alphanumeric strings with underscores and hyphens, up to 20 characters.
  • Regex: Regular Expression - a sequence of characters that defines a certain search pattern, used in ArtHive to validate phone numbers.
  • Tag: A short descriptive label used to categorize or highlight specific contacts or projects. Tags are alphanumeric strings with underscores and hyphens, up to 20 characters.
  • Top-Level Domain - The first stop after the root zone, basically everything that is after the final dot of a domain name, such as the ‘com’ of ‘youtube.com’
  • Trim: The process of removing leading and trailing spaces from input.

Appendix: Instructions for manual testing

Given below are instructions to test the app manually.

:information_source: Note: These instructions only provide a starting point for testers to work on; testers are expected to do more exploratory testing.

Launch and shutdown

  1. Initial launch

    1. Download the jar file and copy into an empty folder

    2. Double-click the jar file
      Expected: Shows the GUI with a set of sample contacts. The window size may not be optimal.

  2. Saving window preferences

    1. Resize the window to an optimum size. Move the window to a different location. Close the window.

    2. Re-launch the app by double-clicking the jar file.
      Expected: The most recent window size and location is retained.

Adding a contact

  1. Adding a contact with required fields only.

    1. Test case: add n/John Doe p/91234567
      Expected: Contact named “John Doe” is added to the contact list with the specified phone number. Details of added contact shown in status message.
  2. Adding a contact with optional fields.

    1. Test case: add n/Jane Doe p/93214567 e/jane@example.com t/client proj/website-design
      Expected: Contact named “Jane Doe” is added to the contact list with the specified parameters. Details of added contact shown in status message.

Tagging a contact

  1. Adding tags and projects to a contact.

    1. Prerequisites: At least one contact in the list

    2. Test case: tag p/87438807 t/client proj/logo-design (assuming a contact with this phone number exists)
      Expected: The tag “client” and project “logo-design” are added to the contact with phone number “87438807”. Success message is shown.

Untagging a contact

  1. Removing tags and/or projects from a contact.

    1. Prerequisites: At least one contact with tags or projects.

    2. Test case: untag p/87438807 t/client proj/logo-design (assuming a contact with this phone number and tag exists)
      Expected: The tag “client” and the project “logo-design” are removed from the contact with phone number “87438807”. Success message is shown in the status message.

Setting project status

  1. Setting the status of a project assigned to a contact.

    1. Prerequisites: At least one contact with a project.

    2. Test case: setstatus 1 proj/mobile-app pay/paid prog/complete (assuming the first contact has a project named “mobile-app”)
      Expected: The project “mobile-app” for the first contact is updated with payment status “Paid” and
      progress status “Complete”. Success message is shown

Switching preferred contact method

  1. Switching the preferred contact method of a client from “Phone” to “Email”

    1. Prerequisites: At least one contact in the list with an email address.

    2. Test case: switchcontact p/87438807 (assuming a contact with this phone number exists and has an email address)
      Expected: The preferred contact method for the contact with phone number “87438807” will have their preferred contact method switched from “Phone” to “Email” or vice versa.

Deleting a contact

  1. Deleting a contact while all contacts are being shown

    1. Prerequisites: List all contacts using the list command. Multiple contacts in the list.

    2. Test case: delete 1
      Expected: First contact is deleted from the list. Details of the deleted contact shown in the status message.

    3. Test case: delete 0
      Expected: No contact is deleted. Error details shown in the status message.

    4. Other incorrect delete commands to try: delete, delete x, ... (where x is larger than the list size)
      Expected: Similar to previous.

Save data

  1. Saving data without parameters

    1. Key in save in the command space.

    2. Locate and enter /data directory through file browser or command-line interface.
      Note: /data should be in the same directory as ArtHive.

    3. There should only be one file in /data called arthive.json.

  2. Saving data with parameters

    1. Key in save <filename> in the command space.

    2. Locate and enter /data directory through file browser or command-line interface.
      Note: /data should be in the same directory as ArtHive.

    3. There should only be one file in /data with the same name as <filename>.

Snapshot

  1. Creating a snapshot of the existing data

    1. Key in snapshot in the command space.

    2. Locate and enter /snapshot directory through file browser or command-line interface.
      Note: /snapshot should be in the same directory as ArtHive.

    3. There should be a new file in /snapshot with the name consisting of datetime in the format of dMMMuuuu_HHmmss.


Appendix: Planned Enhancements

This team consists of 5 members.

1. Improve Deadline Validation

ArtHive currently does not prevent users from setting project deadlines to past dates, potentially causing confusion. We plan to enhance the setstatus command to display an error message when users attempt to set a deadline in the past, serving as a sanity check.

2. Highlight Overdue Projects

ArtHive does not highlight overdue deadlines in the user interface. This makes it impossible for users to tell at a single glance if any projects are overdue. We plan to rectify this by enhancing the user interface to highlight projects that are currently overdue by comparing deadlines to the system time. One possible solution would be to highlight overdue projects in red to signal the need for immediate attention to the user.

3. Flexible Date Parsing

ArtHive’s setstatus command currently accepts only one date input format and enforces English-language dates, which may be overly rigid for potential users. We plan to improve ease-of-use by enhancing the setstatus command to accept multiple date formats and natural language inputs. Additionally, we plan to enhance the display of dates in the user interface to conform to the current system locale, to provide users a more native feeling experience.

4. Add Project Description Field

Projects in ArtHive are currently unable to store descriptions. This may hinder users when attempting to identify a project, especially when multiple clients have similarly named projects. We plan to add a description parameter to the tag command, store this information in project details, and display this information in the user interface. Descriptions will also naturally be editable via the setstatus command.

5. Add Explicit Duplicate Tag/Project Warnings

When users attempt to add tags/projects to a contact that already has a tag/project by that name, ArtHive does not make any changes to the contact, but crucially does not notify the user of this, which may result in confusion. We plan to rectify this by enhancing the tag command to detect duplicates and display a specific error message, rather than silently rejecting the command.

6. Improve Search Capabilities

ArtHive’s find command only accepts name or phone parameters. This may be overly restrictive to users, especially if they might be attempting to access a client’s contact details via a project name. We plan to enhance the find command to support searching for contacts by project status, deadline range, or payment status.

7. Add Mass Operations Support

With the exception of clear, ArtHive commands operate on one contact at a time. This may slow down a user attempting to manage a large pool of clients. To remedy this, we plan to modify commands to be able to perform actions on multiple contacts simultaneously, such as tag multiple/1,2,3 t/urgent to tag contacts at indexes 1, 2, and 3

8. Reduce Command Verbosity

ArtHive’s setstatus command utilizes overly verbose wording for parameters that are effectively booleans which reduces ease of use as users have to recall specific keywords. For instance, setstatus 1 proj/logo-design pay/paid by/15 Apr 2025 2359 prog/complete might be better represented as setstatus 1 proj/logo-design paid/y by/15 Apr 2025 2359 done/y. We plan to rectify this by transitioning to a simpler syntax for setstatus, utilizing y/n to represent the payment and completion status of projects.

9. Expand Phone Number Support Beyond Singapore

ArtHive current only accepts Singaporean phone numbers—specifically 8-digit numbers that begin with 3, 6, or 9. To better support users with international contacts, we plan to enhance ArtHive to accept phone numbers from other countries. These enhancements include specific handling of international/area dialing codes and validating formats according to each country’s standards.

10. Allowing Names in Multiple Languages

ArtHive currently only supports names using alphanumeric characters and a limited set of special characters. To better accommodate an international audience, we plan to support names in different languages and scripts (e.g., Chinese, Arabic, Tamil). This would allow users to input names in their native form, improving inclusivity and user experience across diverse regions.